This files are from The Jedi Trials, so I don't know they work proper. Download the attached file for the full description.
Serenity_FX_mod.pk3
This mod will give extra, better effects of weapons, sabersystem, sounds
warning: This mod renders multiplayer unworkable,Delete mod to play multiplayer.
Where you a bit disappointed with KotF?
the standard sabersystem, effects.etc
only 7 playable levels from the Star Wars saga, other than that a base game with no extra features
except the new menu system
press the use button to saberblock
THIS IS A SINGLE PLAYER MOD ONLY FOR KNIGHTS OF THE FORCE...NOT MULIPLAYER
Thanks to LucasArts and Ravensoft
for creating such a marvelous game as Jedi Academy.
--------------------------------------------------------------------------------------
Thanks to George Lucas for giving us the opportunity to share his dreams.
--------------------------------------------------------------------------------------
WITHOUT ANY WARRANTY;
THE USER IS COMPLETELY RESPONSIBLE IF ANY PROBLEMS OCCUR BECAUSE OF WRONG INSTALLATION
OR WRONG USAGE OF THE PROGRAM. THE PRODUCER IS NOT RELATED IF ANY CONSEQUENCES
HAPPEN BECAUSE OF WRONG USAGE.For details (GNU General Public License.txt) GPL V.2
- You can now use the block button to override the manual blocking.
Enhanced v0.0.2b2:
- You can now only walk during a Knockaway.
- Fixed issue with g_saberanimspeed affecting some of the wall animations.
-
Activated the two hidden stances (tavion's and Dasain's). They are now
part of the single saber's stance cycle but they don't have seperate
hud icons yet. (HiddenStances)
- Saber Fakes - pressing
the block button before an attack starts will make your player do a
fake. Using Block + a direction will transistion the swing into
different attack (based on the direction pressed). Using Block without
movement will cause the player to abort the attack and resume the ready
position.
Enhanced v0.0.2:
- Manual Blocking. Hold
down secondary fire and use your movement keys to set a direction. The
current controls are inverted (backwards for upper positions, forwards
for lower) The availible positions are Lower Left, Lower Right, Upper
Right,Upper Left, Top.
- Fixed issue with the double/dual
saber animation spazing while standings still and holding block
position. It was due to the block animation trying to restart each time
the block position was refreshed.- Added Movement locking.
-
Sabers now bounces off players (and other damageable objects) when the
saber does non-lethal damage. Layman translation: NO MORE GROSS SABER
PASSTHRU.
- Added Corpse and saber throw checks to view/movement
locking. Also, added a check to prevent moves from view/move locking
when you hit the ground (since many animations do that naturally).
- sabers now use actual saber radiuses for saber collision checks.
-
Rewrote saber tracing system (I call it a Real Trace now) for better
performance and accuracy. it's not 100% (there's some crazy situation
where it isn't guarnteed to be perfect, like when multiple players and
sabers touching the same saber @ the same time), but it's perfect
enough for all the SANE situations that I could think of.
Please note that you might have to do some setting tweaks (that I can't do for you) to get the most out of the change.
- AI now uses saber throw correctly.
-
anglar and linear movement now affects saber damage levels. Running
towards an opponent while spinning into an attack is do more damage.
Each element does about %60 +- when at maximum.
- Saber behavior completely rewrote.
- Running or moving faster than a walk greatly increases your chances of screwing up. - Manually block an attack has a high probability of creating an openning in your opponent's defenses
Category: My files | Added by: The-Lion
| Author: Leon Verschuren